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Ps1 time commando
Ps1 time commando









ps1 time commando

The other factor that hinders your search for secrets is that you lack the ability to go backwards in a level. You must find floating computer chips along the way to keep the virus from overtaking the computer. The virus, represented by a meter at the top of the screen, is basically a timer. Part of this is due to the pressure of a time limit.

ps1 time commando

There are numerous hidden rooms and power-ups to be uncovered, but you'll find that many of them remain hidden while you succumb to the urge to follow the beaten path. What other game gives you a chance to whack a Friar with a broadsword, hurl fireballs at an evil demon, have swashbuckling bouts on the deck of a Conquistador's ship, and perform aerial jumping kicks at an electric bear and fish that live inside a computer processor? As you travel through the game you pick up lots of cool new weapons, but finishing each time period leaves you with only your fists and feet to ward off bad guys. What sets this game apart from the pack is its depth: the number and variety of its enemies, weapons, and levels are unmatched. Techie talk aside, Time Commando also delivers some great thrills. This combination of visual effects allows the game to pursue a linear path with static backgrounds, while using fluidly animated characters within those environments. To complete the individualized feel of the game experience, your character and enemies are polygons rendered completely on-the-fly.

#Ps1 time commando series

These are pre-rendered backgrounds with pre-determined camera movements similar to those in the Alone in the Dark series where the camera is stationary while you're in an area, but as you move to the boundaries of that area, the camera either follows you with a zoom, dolly, or pan, or the view switches to another stationary camera in the next area. We're not talking Doom here, where the backgrounds are rendered on-the-fly. In a bold move, by developer Adeline, the action is displayed via a kinetic, cinematic camera that swoops around the environment and your main character to continually give you the most interesting angle on the action. You start in a prehistoric setting throwing rocks and swinging clubs at cave-dwellers, and progress through the game by beating on various human and animal life with every conceivable weapon appropriate for the time period.ĭespite the fact that the story has loopholes so large that I could throw my 17-inch monitor through them, the game's graphics are outstanding. Because the future is apparently devoid of anti-virus software, you get sent into the computer to fight the virus and the many, many unique foes it puts in your way. As the thin plot thickens, a virus is uploaded to the main computer. The basic premise here is that you work in a virtual reality combat training facility where soldiers are schooled in all forms of battle, from primitive to futuristic. The game is a cross between Alone in the Dark, Fade to Black, and (back me up here, old-timers) that old Apple II classic side-scrolling fighting game, Karateka.

ps1 time commando

By some stroke of luck, and probably a large sum of money, Activision has managed to publish a ground-breaking title that has enough whiz-bang graphics, environmental, enemy, and weapon variety, and clever twists to keep me and many other gamers awake into the wee hours of the morning playing our hearts out. and I'm still playing Time Commando, the latest game from the French development group, Adeline.











Ps1 time commando